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C/C++ Source or Header  |  2003-02-27  |  2KB  |  34 lines

  1. #ifndef _Oparticle_H_
  2. #define _Oparticle_H_
  3.  
  4. enum
  5. {
  6.     ID_PARTICLE = 807,
  7.     ID_EMITTER  = 808,
  8.  
  9.     PARTICLEOBJECT_BIRTHEDITOR            = 1000, // LONG     - Birthrate Editor
  10.     PARTICLEOBJECT_BIRTHRAYTRACER        = 1001, // LONG     - Birthrate Raytracer
  11.     PARTICLEOBJECT_SPEED                        = 1002, // REAL     - Speed
  12.     PARTICLEOBJECT_SPEEDVAR                    = 1003, // REAL     - Speed variation
  13.     PARTICLEOBJECT_LIFETIME                    = 1004, // BASETIME - Average Lifetime
  14.     PARTICLEOBJECT_LIFETIMEVAR            = 1005, // REAL         - Lifetime variation
  15.     PARTICLEOBJECT_SIZE                            = 1006, // REAL         - Particle size
  16.     PARTICLEOBJECT_SIZEVAR                    = 1007, // REAL         - Size variation
  17.     PARTICLEOBJECT_ROTATION                    = 1008, // REAL         - Particle rotation
  18.     PARTICLEOBJECT_ROTATIONVAR            = 1009, // REAL         - Rotational variation
  19.     PARTICLEOBJECT_TANGENTIAL                = 1010, // BOOL         - Tangential
  20.     PARTICLEOBJECT_TYPE                            = 1011, // LONG         - Emitter type; 0=pyramid, 1=cone
  21.         PARTICLEOBJECT_TYPE_PYRAMID         = 0,
  22.         PARTICLEOBJECT_TYPE_CONE            = 1,
  23.     PARTICLEOBJECT_SIZEX                        = 1012, // REAL         - X-Size
  24.     PARTICLEOBJECT_SIZEY                        = 1013, // REAL         - Y-Size
  25.     PARTICLEOBJECT_ANGLEH                        = 1014, // REAL         - Angle horizontal
  26.     PARTICLEOBJECT_ANGLEV                        = 1015, // REAL         - Angle vertical
  27.     PARTICLEOBJECT_START            = 1018, // BASETIME - Average Lifetime
  28.     PARTICLEOBJECT_STOP             = 1019, // BASETIME - Average Lifetime
  29.     PARTICLEOBJECT_SEED             = 1020, // LONG     - random start value
  30.     PARTICLEOBJECT_VISIBILITY       = 1021, // REAL     - percentage of visible particles
  31.     PARTICLEOBJECT_SHOWOBJECTS            = 1022  // BOOL
  32. };
  33.  
  34. #endif